Silt
Mending fishing nets in the dark, by feel alone. There is no screen to look at, only the sound of the rope and the weight of the knots under your fingers. Twenty minutes long, and free.
- Released
- 2024
- Plays on
- Windows, Mac, headphones required
A small studio making slow, strange games. The name is a river word: the line of lowest points along the bed, where the water runs deepest. Move your cursor to stir the surface. Keep scrolling. It gets darker.
Mending fishing nets in the dark, by feel alone. There is no screen to look at, only the sound of the rope and the weight of the knots under your fingers. Twenty minutes long, and free.
You keep a lighthouse at the edge of a sea that is slowly leaving. Each season the water is a little further out and fewer ships come. You keep the light on anyway. A year in real time, an hour a day.
A descent through a drowned city, narrated by the water that filled it. Our largest game so far and the one this page is modelled on. No release date yet, and we will not name one until it is true.
We have worked together since 2021 and share one room, one server, and a long disagreement about tea. Everything we ship is made by the two of us.
We also take on art: cover work, animated titles, and the occasional installation. If you have a strange thing and a modest budget, write to us.
This is as deep as the page goes. Write to hello@thalweg.games for press, commissions, or to tell us which of the games kept you up.